The developed design allows the buyer to useful, affordably and secure pay for purchases through the SberBank Online application. The visual language of SberPay is simple and easy to understand. Basic communication is based on typography and familiar elements of the digital interface. The design has a unique visual language and at the same time complies with the bank's global guidelines, as well as is functional and provides the convenient user experience with cashless payments.
Social stress is a huge topic in developing countries. A large number of young people often feel anxious and have some psychological problems. the Covid-19 also aggravates this situation. The design team incorporated light gamification into the design of Wandering. Users have a game character to explore the mental world. The user's journey through the mental world can reduce anxiety and gain encouragement from other users. Wandering can relieve young people's anxiety and is an App project with potential. The design team believes that this App can help the society.
People need a good way to manage their emotions in order to face increasing social pressures. So Roam, a emotion management application, which starts from the perspective of the game, allowing users to travel in the virtual world and record their emotions. In the happy game, user can learn to get along with emotions and have a better understand of themselves. Roam will analyse the reasons leading to people’s emotions so as to help users cope with the emotional crisis that may come next.
Edvanza takes the rocket science out of working to be a rocket scientist. A learning platform designed to be human centric, Centrick added a human touch to AI learning. They made impersonal interfaces feel more personal to draw users in and keep them there. They re-imagined the way important information was delivered. The users had to rely on muscle memory for the navigation, freeing their minds to focus on what they’re really there for, their career goals. Centrick crafted a more collaborative and iterative style, combining different creative styles into one human-centred design approach.
Reamember is a mobile application crafted to let language learners have a smooth flow while reading content with unfamiliar words and learn these words afterward. It aims to bridge reading comprehension and vocabulary building, these two aspects of language learning, in a non-interfering way and ultimately create a holistic learning experience for users. Users can easily find online content that appeals to their reading interest. An embedded dictionary allows them to quickly check out unfamiliar words while reading, to keep the flow going. They can check out and learn these words afterwards.
Booxpace is an office reservation application developed for companies that have a hybrid work model. With Booxpace, employees can create reservations with details like parking and dining options. According to the capacity in the time period, they choose, follow the current capacity status of the reservation, and review their upcoming reservations and even their colleagues who have made the same reservation as themselves.