Magazine for Design

Magazine for Design

Magazine for Design featuring great design, architecture, fashion, graphics and innovation from across the globe.

 

WellPaper

WellPaper is a mobile app that displays users' screen time and smartphone usage through a creative and dynamic wallpaper. The existing screen time monitoring tools are bland and uninspiring to the user, giving them little reason to return or use the information. WellPaper allows users to visualize and better understand their day-to-day smartphone habits in an aesthetic way right on the home screen. From the data-heavy Composition with a range of tiles scaling based on use, the soft colors of Radial or the dark space-based Cosmos design. Liven up your home screen with digital welling.

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Science as an Emotional Trend

Designers would like to see their projects in Sberbank Online not only triggering emotions but also provoking thoughts and serving as the sources of knowledge. That's why in 2021 they created a series of welcome screens for Sberbank Online mobile app dedicated to the Year of Science and Technology in Russia (2021). The project includes materials on topics such as Undersea, Through the Microscope, and Neural Network. There is a history behind each of them but yet all of them have something in common.

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Salto Rondata

This online banking app is made for the consumer market and it changes the banking customer's experience with a new human-driven design approach. The main advantage of Salto Rondata is that it can be technically implemented with the ecosystem of almost any bank with various design standards. Required functionality may be added and transformed through custom developed modules based on a flexible constructor. Opium Pro team has held several usability tests to prove the effectiveness of the design, and make sure that it is able to satisfy the needs of both user and bank alike.

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Roam

People need a good way to manage their emotions in order to face increasing social pressures. So Roam, a emotion management application, which starts from the perspective of the game, allowing users to travel in the virtual world and record their emotions. In the happy game, user can learn to get along with emotions and have a better understand of themselves. Roam will analyse the reasons leading to people’s emotions so as to help users cope with the emotional crisis that may come next.

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Wandering

Social stress is a huge topic in developing countries. A large number of young people often feel anxious and have some psychological problems. the Covid-19 also aggravates this situation. The design team incorporated light gamification into the design of Wandering. Users have a game character to explore the mental world. The user's journey through the mental world can reduce anxiety and gain encouragement from other users. Wandering can relieve young people's anxiety and is an App project with potential. The design team believes that this App can help the society.

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Career Science

Edvanza takes the rocket science out of working to be a rocket scientist. A learning platform designed to be human centric, Centrick added a human touch to AI learning. They made impersonal interfaces feel more personal to draw users in and keep them there. They re-imagined the way important information was delivered. The users had to rely on muscle memory for the navigation, freeing their minds to focus on what they’re really there for, their career goals. Centrick crafted a more collaborative and iterative style, combining different creative styles into one human-centred design approach.

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